Free One More Dungeon 21/28/2024 ![]() Disease is in the game, it reduces max life by 1 per disease level every turn and can be cured by a Ring of Aid. I've already used so much space up there with the menu. Right now the chance of encounter are 1 in 20, I expect to have more non-combat events later so I'll leave those odds for now. Thank you for the report and suggestions, it's really appreciated. ![]() It'll be preferable to dying which will cut your end points in half. They will be worth different amount of points, for example if you just want to settle down, have a family, it won't be worth that much. The game will have many different endings, depending on your choices. A low fame/infamy value will get you in trouble with the law, bounty hunters will try and take you down, the king himself might send his armies after you. Later in development there will be randomly-generated dungeons, fame/infamy will have a bigger reaction to how people feel towards you. You'll have hallucinations, blackouts or become ill. ![]() Casting spells too much without rest might make you go insane. Mana and Sanity are the same stat in this game. If you roll higher than the enemy, you'll get to attack. Combat, as in the last game, is largely determined by rolling a 20-sided die. In combat you'll be able to take multiple actions with the use of "action points." Some stats like Occultism will let you cast multiple spells during your turn. You'll have to be careful as towns are only open during the day. You move on a grid and each step advances time by half an hour and you'll need to eat, rest and spend your money wisely in the shops. ![]() You wander the open-world, take on quests, vanquish monsters that only grow stronger at night when the curse falls. Endless Combat Dungeon 2 mixes retro turn-based combat similar to Dragon Quest, with inspirations from Dungeons & Dragons. ![]()
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